VIDEO GAMES INTRODUCTION:

1) What were the first video-games like?


2D and simple games requiring low skill and easy to play interference. 

2) How have video-games changed over time?

Online multiplayer dominance and open world 3D experiencs.

3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing video-games?

Tetris and what hey have in common is their easy and quick interface to allow people to play however and whenever they would like to.

4) What criticisms have been made towards video-games?

Extremely addictive and bad for mental health due to excessive playing.

Fortnite

1) At the time of the article, how many Fortnite players were there worldwide? (Bonus question - how many are there now? Try Googling it.)
More than 200m players worldwide
Now its over 650m players

2) Why is it so popular? What are the audience pleasures of the game?

It is a multi shooter game, entertainment and relationship

3) Why might some people criticise Fortnite?

Its too addictive and some may say it is too childish however the addiction is hard to rid for children. 

4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.


"It’s not just a game, it's a social space for kids. My son plays with his actual school friends, and it keeps them connected when they can't meet up physically. It’s safer than them being out on the streets."

I agree as it helds children socialise 

"These games are designed to be addictive, plain and simple. The constant pressure to buy 'skins' and complete challenges means children cannot simply turn it off. It’s predatory design."

It means that children cant be controlled by parents. 

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